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# Replicate packet(s) to a home server.
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#
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# This module will open a new socket for each packet, and "clone"
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# the incoming packet to the destination realm (i.e. home server).
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#
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# Use it by setting "Replicate-To-Realm = name" in the control list,
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# just like Proxy-To-Realm. The configurations for the two attributes
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# are identical. The realm must exist, the home_server_pool must exist,
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# and the home_server must exist.
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#
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# The only difference is that the "replicate" module sends requests
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# and does not expect a reply. Any reply is ignored.
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#
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# Both Replicate-To-Realm and Proxy-To-Realm can be used at the same time.
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#
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# To use this module, list "replicate" in the "authorize" or
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# "accounting" section. Then, ensure that Replicate-To-Realm is set.
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# The contents of the "packet" attribute list will be sent to the
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# home server. The usual load-balancing, etc. features of the home
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# server will be used.
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#
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# "radmin" can be used to mark home servers alive/dead, in order to
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# enable/disable replication to specific servers.
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#
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# Packets can be replicated to multiple destinations. Just set
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# Replicate-To-Realm multiple times. One packet will be sent for
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# each of the Replicate-To-Realm attribute in the "control" list.
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#
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# If no packets are sent, the module returns "noop". If at least one
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# packet is sent, the module returns "ok". If an error occurs, the
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# module returns "fail"
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#
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# Note that replication does NOT change any of the packet statistics.
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# If you use "radmin" to look at the statistics for a home server,
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# the replicated packets will cause NO counters to increment. This
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# is not a bug, this is how replication works.
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#
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replicate {
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}
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