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#  Replicate packet(s) to a home server.
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#
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#  This module will open a new socket for each packet, and "clone"
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#  the incoming packet to the destination realm (i.e. home server).
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#
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#  Use it by setting "Replicate-To-Realm = name" in the control list,
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#  just like Proxy-To-Realm.  The configurations for the two attributes
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#  are identical.  The realm must exist, the home_server_pool must exist,
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#  and the home_server must exist.
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#
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#  The only difference is that the "replicate" module sends requests
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#  and does not expect a reply.  Any reply is ignored.
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#
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#  Both Replicate-To-Realm and Proxy-To-Realm can be used at the same time.
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#
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#  To use this module, list "replicate" in the "authorize" or
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#  "accounting" section.  Then, ensure that Replicate-To-Realm is set.
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#  The contents of the "packet" attribute list will be sent to the
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#  home server.  The usual load-balancing, etc. features of the home
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#  server will be used.
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#
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#  "radmin" can be used to mark home servers alive/dead, in order to
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#  enable/disable replication to specific servers.
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#
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#  Packets can be replicated to multiple destinations.  Just set
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#  Replicate-To-Realm multiple times.  One packet will be sent for
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#  each of the Replicate-To-Realm attribute in the "control" list.
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#
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#  If no packets are sent, the module returns "noop".  If at least one
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#  packet is sent, the module returns "ok".  If an error occurs, the
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#  module returns "fail"
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#
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#  Note that replication does NOT change any of the packet statistics.
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#  If you use "radmin" to look at the statistics for a home server,
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#  the replicated packets will cause NO counters to increment.  This
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#  is not a bug, this is how replication works.
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#
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replicate {
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}