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# Configuration file for svgalib. Default location is /etc/vga.
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# Other config file locations: ~/.svgalibrc
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# where SVGALIB_CONFIG_FILE points
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# Lines starting with '#' are ignored.
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# These needs to be before "chipset" line, since chipset option open
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# the device.
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# Specify the device file for the svgalib kernel helper
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# /dev/svga is the default.
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Helper /dev/svga
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NoHelper # Disable use of the helper-kernelmodule (/dev/svga) and
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# fallback to old ioperm/iopl and /dev/mem use.
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# If you have two vga cards with the same pci vendor id, svgalib will try
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# to use the first one, even if the second one is active. In that case,
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# in NoHelper mode use PCIStart to force starting the search for a vga card
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# only at a specific bus and device number. For example, an AGP card is
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# usually on bus 1, while pci is on bus 0, so to use the AGP card, uncomment:
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# PCIStart 1 0
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# The helper-kernelmodule numbers videocards 1 till 16, in this case you can
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# use Device to force using a specific card. For example, to force using
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# the second card (as numbered by the helper-kernelmodule) uncomment:
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# Device 2
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# Have a deep look at README.config to see what can do here (especially
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# for mach32).
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34 |
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# Mouse type:
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# mouse Microsoft # Microsoft
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# mouse MouseSystems # Mouse Systems
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# mouse MMSeries # Logitech MM Series
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# mouse Logitech # Logitech protocol (old, newer mice use Microsoft protocol)
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# mouse Busmouse # Bus mouse
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# mouse PS2 # PS/2 mouse
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# mouse MouseMan # Logitech MouseMan
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# mouse Spaceball # Spacetec Spaceball
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# mouse IntelliMouse # Microsoft IntelliMouse or Logitech MouseMan+ on serial port
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mouse IMPS2 # Microsoft IntelliMouse or Logitech MouseMan+ on PS/2 port
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# mouse pnp # plug'n'pray
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# mouse WacomGraphire # Wacom Graphire tablet/mouse
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# mouse DRMOUSE4DS # Digital Research double-wheeled mouse
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# mouse ExplorerPS2 # Microsoft Intellimouse Explorer PS/2
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# mouse none # None
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# mouse unconfigured
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54 |
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# (DEBIAN NOTE: the mouse used to default to microsoft, but this was changed
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# to fix bug #13458. If your mouse used to work fine, you can simply change
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# it back to read "microsoft" again. If you are careful to change *only that
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# one word*, and not to add or remove extra whitespace, the package
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# installation will continue to update this file without requiring user
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# intervention because of a modified config file.
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# This applies to all mouse types, not just microsoft.)
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62 |
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# Mouse/keyboard customisation by 101 (Attila Lendvai). If you have any good
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# ideas you can reach me at 101@kempelen.inf.bme.hu
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65 |
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# mouse_accel_type normal # No acceleration while delta is less then
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# threshold but delta is multiplied by
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# mouse_accel_mult if more. Originally done by
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# Mike Chapman mike@paranoia.com
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70 |
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# mouse_accel_type power # The acceleration factor is a power function
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# of delta until it reaches m_accel_mult. It
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# starts from the coordinate
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# [1, 1 + m_accel_offset] and goes to
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# [m_accel_thresh, m_accel_mult]. If delta
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# is bigger then m_accel_thresh it is a plain
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# constant (m_accel_mult). It is the f(delta)
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# function with which the delta itself will be
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# multiplied. m_accel_offset is 1 by default,
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# so for delta = 1 the accelerated delta will
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# remain 1 (You don't lose resolution). The
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# starting point of the f(delta) function
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# might be moved along the Y axis up/down with
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# m_accel_offset thus defining the initial
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# minimum acceleration (for delta = 1).
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# Basically it's like the normal mode but the
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# acceleration factor grows as you move your
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# mouse faster and faster, not just turns in
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# and out. Threshold is the point from where
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# the f(delta) function gets linear.
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# This is the one I use for *uaking... =)
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92 |
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mouse_accel_type off # No comment...
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94 |
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95 |
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mouse_accel_mult 60 # This is the number with which delta will
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# be multiplied. Basically it's the number
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# that defines how big the acceleration will
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# be
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100 |
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mouse_accel_thresh 4 # This is the threshold. See description by
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# power
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103 |
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mouse_accel_power 0.8 # This is the second parameter of the power
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# function used in power mode. Used only by
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# the power mode
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107 |
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mouse_accel_offset 30 # This is the offset of the starting point
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# on the Y axis. With this you can define the
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# number that will multiply delta = 1 so it's
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# the initial acceleration.
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112 |
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# mouse_accel_maxdelta 600 # This is an upper limit for delta after
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# the acceleration was applied
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# mouse_maxdelta 30 # This is an upper limit for the delta
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# before the acceleration. With this one you
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# can limit the biggest valid delta that
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# comes from the mouse.
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120 |
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# mouse_force # Force parameters even if they seem strange
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# By default svgalib prints an error if any
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# of the numbers are somhow out of the
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# reasonable limit, (Like a negative mult :)
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# and uses the default that's in vgamouse.h
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126 |
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# Usually /dev/mouse will be a link to the mouse device.
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# However, esp. with the Spacetec Spaceball you may
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# want to specify a different device for svgalib to use
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130 |
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# mdev /dev/ttyS0 # mouse is at /dev/ttyS0
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mdev /dev/input/mice
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133 |
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# Some multiprotocol mice will need one of the following:
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# setRTS # set the RTS wire.
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# clearRTS # clear the RTS wire.
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# leaveRTS # leave the RTS wire alone (default) (Wire is usually set)
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# setDTR # set the DTR wire.
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# clearDTR # clear the DTR wire.
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# leaveDTR # leave the DTR wire alone (default) (Wire is usually set)
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142 |
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# On mice such as the Microsoft IntelliMouse and Logitech MouseMan+, turning
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# the wheel rotates the mouse around the X axis. mouse_wheel_steps controls
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# how many steps make up a full 360-degree turn and thus how much rotation
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# occurs with each step. The default is 18 steps (20 degrees per step), the
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# real-world value for the IntelliMouse. Adjust it to match your mouse or to
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# suit your preferences; a negative number reverses the direction and zero
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# disables rotation.
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150 |
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mouse_wheel_steps 18 # For MS IntelliMouse (default)
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# mouse_wheel_steps 24 # For Logitech FirstMouse+
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# mouse_wheel_steps -18 # Reverses direction
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# mouse_wheel_steps 0 # Disables rotation
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155 |
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# mouse_fake_kbd_event sends a fake keyboard event to the program when the
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# wheel on a Microsoft IntelliMouse, Logitech MouseMan+, or similar wheel
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# mouse is turned. This can be useful for programs that do not recognize the
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# Z axis, but only works with some programs that use raw keyboard.
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# The format is:
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#
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# mouse_fake_kbd_event upscancode downscancode
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#
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# The up and down scancodes are the scancodes of the keys to simulate when
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# the wheel is turned up and down, respectively.
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#
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# Scancodes can be specified numerically or symbolically; the symbolic names
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# are determined by the keymap (see below), if no keymap is loaded the default
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# is the standard US QWERTY keyboard with the following names available:
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# letters (a-z), numbers (zero-nine), function keys (F1-F12), the keypad
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# numbers (KP_0-KP_9) and other keys (KP_Multiply, KP_Subtract, KP_Add,
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# KP_Period, KP_Enter, and KP_Divide), and the following - minus, equal,
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# Delete, Tab, bracketleft, bracketright, Return, Control, semicolon,
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# apostrophe, grave, Shift, backslash, comma, period, slash, Shift, Alt, space,
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# Caps_Lock, Num_Lock, Scroll_Lock, Last_Console, less, Control_backslash,
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# AltGr, Break, Find, Up, Prior, Left, Right, Select, Down, Next, Insert,
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# and Remove.
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#
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# Note that this option has no effect unless the IntelliMouse or IMPS2 mouse
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# type is used (see above). Also note that the simulated keypresses are
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# instantaneous, so they cannot be used for functions that require a key to
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# be held down for a certain length of time.
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183 |
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# This example simulates a press of the left bracket ([) when the wheel is
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# turned up and a press of the right bracket (]) when the wheel is turned
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# down (good for selecting items in Quake II):
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# mouse_fake_kbd_event bracketleft bracketright
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188 |
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# Keyboard config:
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190 |
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# kbd_keymap allows you to use an alternate keyboard layout with programs that
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# use raw keyboard support by translating scancodes from the desired layout to
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# their equivalents in the layout expected by the program. This option has no
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# affect on programs that do not use raw keyboard.
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#
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# Keymap files to convert between any two arbitrary keyboard layouts can be
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# generated with the svgakeymap utility, but there are limitations to the
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# translations that can be performed. Read the file README.keymap in the
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# svgalib documentation directory for more in-depth information.
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#
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# You must specify the full path to the keymap file; it is recommended that
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# keymaps be kept in the same directory as libvga.config, normally /etc/vga.
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# The keymap specified in the configuration file can be overriden by setting
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# the environment variable SVGALIB_KEYMAP to point to another keymap file;
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# this can be useful for setting keymaps on a per-program basis.
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#
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# This example will use the provided US-Dvorak to US-QWERTY map to allow a
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# Dvorak keyboard layout to be used with a program that expects a standard US
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# QWERTY keyboard, for instance Quake:
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# kbd_keymap /etc/vga/dvorak-us.keymap
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211 |
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# There is a potential security risk in allowing users to remap keyboard
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# scancodes at will; with this option enabled only keymap files owned by
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# root can be used. Normally you should leave this on, but if you have a
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# single-user box or you really trust your users you may find it convenient
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# to run without it and allow users to load arbitrary keymaps.
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217 |
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kbd_only_root_keymaps
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219 |
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# kbd_fake_mouse_event, as it says, sends a fake mouse event to the program.
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# The format is: kbd_fake_mouse_event scancode [flag(s)] command [argument]
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# Scancode is a raw scancode or a descriptive name, the same as with fake
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# keyboard events (see above). If you use keymap conversion, specify
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# scancodes for the keyboard layout the program will receive.
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# Flags: down - trigger event when the key is pressed (default)
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# up - the opposite
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# both - trigger in both case, if pressed/released
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228 |
# repeat - repeat events if the key is kept pressed (off by default)
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# commands: delta[xyz] - send a fake delta event as if you have moved your
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# mouse. If the parameter is 'off' / 'on' it will turn
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# off/on the respective mouse axis (requires a
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# parameter, of course)
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# button[123] - send a fake event that the mouse button is pressed
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# or released that's given by the parameter.
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# ('pressed' or 'released')
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# Here are some examples:
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237 |
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# This is one I use in *uake: it turns around, looks down a bit and when the
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# key is released it does the opposite, so it gets back to the starting state.
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# With this one and the help of a rocket you can fly though the whole map :)
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# (Scancode 28 is enter)
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# kbd_fake_mouse_event 28 both deltax 8182 down deltay -1500 up deltay 1500
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243 |
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# This one will switch off the y axis of the mouse while the key (right ctrl)
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# is kept pressed.
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# kbd_fake_mouse_event 97 down deltay off up deltay on
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247 |
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# This one is the same as if you were pressing the left mouse button. (But
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# if you move your mouse then the button state will reset even if you keep
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# right ctrl down...)
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# kbd_fake_mouse_event 97 down button1 pressed up button1 released
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252 |
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# Monitor type:
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254 |
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# Only one range can be specified for the moment. Format:
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256 |
# HorizSync min_kHz max_kHz
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257 |
# VertRefresh min_Hz max_Hz
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258 |
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259 |
# Typical Horizontal sync ranges
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# (Consult your monitor manual for Vertical sync ranges)
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#
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262 |
# 31.5 - 31.5 kHz (Standard VGA monitor, 640x480 @ 60 Hz)
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263 |
# 31.5 - 35.1 kHz (Old SVGA monitor, 800x600 @ 56 Hz)
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264 |
# 31.5 - 35.5 kHz (Low-end SVGA, 8514, 1024x768 @ 43 Hz interlaced)
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# 31.5 - 37.9 kHz (SVGA monitor, 800x600 @ 60 Hz, 640x480 @ 72 Hz)
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# 31.5 - 48.3 kHz (SVGA non-interlaced, 800x600 @ 72 Hz, 1024x768 @ 60 Hz)
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267 |
# 31.5 - 56.0 kHz (high frequency, 1024x768 @ 70 Hz)
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268 |
# 31.5 - ???? kHz (1024x768 @ 72 Hz)
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269 |
# 31.5 - 64.3 kHz (1280x1024 @ 60 Hz)
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270 |
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HorizSync 31.5 35.5
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272 |
VertRefresh 50 90
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273 |
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274 |
# If you have a NeoMagic card on a Toshiba Libretto 100, 110 use this instead
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275 |
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276 |
# HorizSync 31.5 70
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277 |
# VertRefresh 50 100
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278 |
# Modeline "800x480" 50 800 856 976 1024 480 483 490 504 +hsync +vsy
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279 |
# newmode 800 480 256 800 1
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280 |
# newmode 800 480 32768 1600 2
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281 |
# newmode 800 480 65536 1600 2
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282 |
# newmode 800 480 16777216 2400 3
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283 |
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284 |
# Monitor timings
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#
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286 |
# These are prefered over the default timings (if monitor and chipset
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287 |
# can handle them). Not all drivers use them at the moment, and Mach32
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288 |
# has its own syntax (see below).
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289 |
# The format is identical to the one used by XFree86, but the label
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290 |
# following the modeline keyword is ignored by svgalib.
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#
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292 |
# Here some examples:
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293 |
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# modeline "640x480@100" 43 640 664 780 848 480 483 490 504
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# modeline "800x600@73" 50 800 856 976 1024 600 637 643 666
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296 |
# modeline "1024x768@75" 85 1024 1048 1376 1400 768 771 780 806
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297 |
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298 |
# It seems there is a need for a 512x384 mode, this timing was donated
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299 |
# by Simon Hosie <gumboot@clear.net.nz>: (it is 39kHz horz by 79Hz vert)
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300 |
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301 |
# Modeline "512x384@79" 25.175 512 522 598 646 384 428 436 494
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302 |
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303 |
# Here's a 400x300 Modeline (created by svidtune). Note that for
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# doublescan modes, the Vertical values are half the real one (so XFree86
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# modelines can be used).
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306 |
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307 |
# Modeline "400x300@72" 25.000 400 440 504 520 300 319 322 333 doublescan
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308 |
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309 |
# Here is a mode for a ZX Spectrum emulator:
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# Modeline "256x192@73" 12.588 256 269 312 360 192 208 212 240 doublescan
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311 |
# newmode 256 192 256 256 1
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312 |
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313 |
# the width must be divisible by 8. Some cards require even divisiblity by
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# 16, so that's preferable, since there are no standard modes where the
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315 |
# width is not divisible by 16.
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316 |
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|
317 |
# The following modes are defined in svgalib, but have no timings in
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318 |
# timing.c, so you'll have to add a modeline in order to use them:
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319 |
# 1280x720, 1360x768, 1800x1012, 1920x1080, 1920x1440, 2048x1152
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320 |
# and 2048x1536
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321 |
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322 |
# Mach32 timings:
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323 |
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324 |
# e.g. Setup a 320x200 mode for the mach32:
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325 |
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326 |
#define 320x200x32K 320x200x64K 320x200x16M 320x200x16M32
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327 |
# 16 320 392 464 552 200 245 265 310
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328 |
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329 |
# These are REQUIRED for above mode, please edit to suit your monitor.
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330 |
# (No, I won't pay for a new one)
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331 |
# HorizSync 29 65
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332 |
# VertRefresh 42 93.5
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333 |
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334 |
# Chipset type:
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335 |
#
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336 |
# Use one of the following force chipset type.
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337 |
# Autodetects if no chipset is specified.
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338 |
#
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339 |
# If you have a PCI or AGP card, don't use chipset type forcing.
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340 |
# If the card is not autodetected, its a bug, and it will probably
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341 |
# not work even with forcing. Try running vgatest (with no chipset
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342 |
# line), and send to me (matan@svgalib.org) the output, a copy of
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343 |
# /proc/pci (or lspci -n -vv) and whatever info you have on the card.
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344 |
#
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345 |
# If a chipset driver gives trouble, try forcing VGA.
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346 |
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347 |
# chipset VGA # Standard VGA
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348 |
# chipset EGA # EGA
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349 |
# chipset ET3000 # Tseng ET3000
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|
350 |
# chipset ET4000 # Tseng ET4000 (only available on i386)
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351 |
# chipset Cirrus # Cirrus Logic GD542x/543x/544x
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352 |
# chipset TVGA # Trident TVGA8900/9000 (only available on i386)
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353 |
# chipset Oak # Oak Technologies 037/067/077
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354 |
# chipset S3 # S3 chipsets
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355 |
# chipset GVGA6400 # Genoa 6400
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356 |
# chipset ARK # ARK Logic
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357 |
# chipset ATI # old ATI VGA
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|
358 |
# chipset Mach32 # ATI Mach32 (only available on i386)
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|
359 |
# chipset ALI # ALI2301
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|
360 |
# chipset Mach64 # ATI Mach64 - deprecated, use RAGE driver
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|
361 |
# chipset ET6000 # Tseng ET6000
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|
362 |
# chipset APM # Alliance Technology AT 24/25/3D
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|
363 |
# chipset NV3 # nVidia Riva 128
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|
364 |
# chipset VESA # nicely behaved Vesa Bioses (only available on i386)
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|
365 |
# chipset MX # MX86251 (some Voodoo Rush boards)
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|
366 |
# chipset PARADISE # WD90C31
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|
367 |
# chipset RAGE # RagePro (and might work with some older mach64)
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|
368 |
# chipset BANSHEE # Banshee/V3.
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|
369 |
# chipset SIS # SiS 5597/6326/620/530 cards / integrated vga.
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|
370 |
# chipset I740 # Intel i740 based cards.
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|
371 |
# chipset NEOMAGIC # (only available on i386)
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|
372 |
# chipset LAGUNA # Cirrus Logic Laguna series (546X)
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|
373 |
# chipset FBDEV # Use kernel fbdev, instead of direct hardware.
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|
374 |
# chipset G400 # Matrox Mystique/G100/G200/G400/G450
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|
375 |
# chipset R128 # Ati Rage128 and Radeon
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|
376 |
# chipset SAVAGE # S3 chipsets Savage, Virge, and some Trio64
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|
377 |
# chipset MILLENNIUM # Matrox Millennium and Millennium II
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|
378 |
# chipset I810 # Intel i810/815 integrated video (i386 only)
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|
379 |
# chipset TRIDENT # Trident PCI and AGP chipsets
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|
380 |
# chipset RENDITION # Rendition V2100/V2200
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|
381 |
# chipset G450C2
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|
382 |
# chipset C&T # Chips and Technologies
|
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|
383 |
# chipset PM2
|
|
|
384 |
# chipset UNICHROME
|
|
|
385 |
|
|
|
386 |
# EGA Color/mono mode:
|
|
|
387 |
# Required if chipset is EGA.
|
|
|
388 |
#
|
|
|
389 |
# Use one of the following digits to force color/mono:
|
|
|
390 |
|
|
|
391 |
# monotext # Card is in monochrome emulation mode
|
|
|
392 |
# colortext # Card is in color emulation mode
|
|
|
393 |
colortext
|
|
|
394 |
|
|
|
395 |
# RAMDAC support:
|
|
|
396 |
# Some chipsets (e.g. S3 and ARK) allows specifying a RAMDAC type.
|
|
|
397 |
# If your RAMDAC is not autodetected, you can try specifying it.
|
|
|
398 |
# Do NOT specify a RAMDAC if you card uses the S3 Trio chipset
|
|
|
399 |
# (the RAMDAC is built in).
|
|
|
400 |
|
|
|
401 |
# Ramdac Sierra32K
|
|
|
402 |
# Ramdac SC15025
|
|
|
403 |
# Ramdac SDAC # S3 SDAC
|
|
|
404 |
# Ramdac GenDAC # S3 GenDAC
|
|
|
405 |
# Ramdac ATT20C490 # AT&T 20C490, 491, 492 (and compatibles)
|
|
|
406 |
# Ramdac ATT20C498 # AT&T 20C498
|
|
|
407 |
# Ramdac IBMRGB52x # IBM RGB524, 526, 528 (and compatibles)
|
|
|
408 |
|
|
|
409 |
# Dotclocks:
|
|
|
410 |
# Some chipsets needs a list of dot clocks for optimum operation. Some
|
|
|
411 |
# includes or supports a programmable clock chip. You'll need to specify
|
|
|
412 |
# them here.
|
|
|
413 |
|
|
|
414 |
# Fixed clocks example:
|
|
|
415 |
# (The following is just an example, get the values for your card from
|
|
|
416 |
# you XF86Config)
|
|
|
417 |
|
|
|
418 |
# Clocks 25.175 28.3 40 70 50 75 36 44.9 0 118 77 31.5 110 65 72 93.5
|
|
|
419 |
|
|
|
420 |
# Programmable clockchip example:
|
|
|
421 |
|
|
|
422 |
# Clockchip ICD2061A # The only one supported right now
|
|
|
423 |
|
|
|
424 |
|
|
|
425 |
VesaText # Helps the VESA driver with text mode restoration
|
|
|
426 |
# problems (i386 only).
|
|
|
427 |
|
|
|
428 |
# VesaSave 14 # changing value might help text mode restoring problems
|
|
|
429 |
# with VESA driver (i386 only). Legal values: 0-15
|
|
|
430 |
|
|
|
431 |
# NoVCControl # Disables svgalib's finding a new VC if run
|
|
|
432 |
# from X, also disables svgalib restoring textmode when
|
|
|
433 |
# switching VC's (bad). Good fo using dumpreg under X,
|
|
|
434 |
# but probably bad for standard usage.
|
|
|
435 |
|
|
|
436 |
# RageDoubleClock # If your card is based on ATI's rage card, and
|
|
|
437 |
# the pixel clock is double what it should be
|
|
|
438 |
# (main symptom is some modes are out of sync),
|
|
|
439 |
# try enabling this. If it helps, please report to
|
|
|
440 |
# me (matan@svgalib.org)
|
|
|
441 |
|
|
|
442 |
# NeoMagicLibretto100 # Enable if you have a NeoMagic card on a Toshiba
|
|
|
443 |
# Libretto 100, 110, etc (i386 only).
|
|
|
444 |
|
|
|
445 |
# FbdevNoVga # When this is set the FBDEV chipset drivers doesn't
|
|
|
446 |
# (try to) use standardvga modes through the vga driver.
|
|
|
447 |
# this means that no special rights other then access to
|
|
|
448 |
# /dev/fb0 are nescesarry for svgalib programs. This can
|
|
|
449 |
# also be used when using the FBDEV driver with cards
|
|
|
450 |
# which are not VGA compatible.
|