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# Magic data for mod_mime_magic Apache module (originally for file(1) command)
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# The module is described in /manual/mod/mod_mime_magic.html
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#
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# The format is 4-5 columns:
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#    Column #1: byte number to begin checking from, ">" indicates continuation
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#    Column #2: type of data to match
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#    Column #3: contents of data to match
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#    Column #4: MIME type of result
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#    Column #5: MIME encoding of result (optional)
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#------------------------------------------------------------------------------
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# Localstuff:  file(1) magic for locally observed files
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# Add any locally observed files here.
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#------------------------------------------------------------------------------
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# end local stuff
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#------------------------------------------------------------------------------
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#------------------------------------------------------------------------------
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# Java
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>2	short		0xbabe		application/java
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#------------------------------------------------------------------------------
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# audio:  file(1) magic for sound formats
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#
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# from Jan Nicolai Langfeldt <janl@ifi.uio.no>,
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#
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# Sun/NeXT audio data
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>12	belong		1		audio/basic
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>12	belong		2		audio/basic
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>12	belong		3		audio/basic
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>12	belong		4		audio/basic
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>12	belong		5		audio/basic
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>12	belong		6		audio/basic
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>12	belong		7		audio/basic
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>12	belong		23		audio/x-adpcm
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# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format
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# that uses little-endian encoding and has a different magic number
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# (0x0064732E in little-endian encoding).
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>12	lelong		1		audio/x-dec-basic
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>12	lelong		2		audio/x-dec-basic
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>12	lelong		3		audio/x-dec-basic
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>12	lelong		4		audio/x-dec-basic
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>12	lelong		5		audio/x-dec-basic
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>12	lelong		6		audio/x-dec-basic
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>12	lelong		7		audio/x-dec-basic
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#                                       compressed (G.721 ADPCM)
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>12	lelong		23		audio/x-dec-adpcm
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# Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM"
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#					AIFF audio data
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8	string		AIFF		audio/x-aiff
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#					AIFF-C audio data
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8	string		AIFC		audio/x-aiff
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#					IFF/8SVX audio data
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8	string		8SVX		audio/x-aiff
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# Creative Labs AUDIO stuff
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#					Standard MIDI data
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#>9 	byte	>0			(format %d)
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#>11	byte	>1			using %d channels
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#					Creative Music (CMF) data
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#					SoundBlaster instrument data
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#					Creative Labs voice data
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## is this next line right?  it came this way...
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#>19	byte	0x1A
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#>23	byte	>0			- version %d
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#>22	byte	>0			\b.%d
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# [GRR 950115:  is this also Creative Labs?  Guessing that first line
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#  should be string instead of unknown-endian long...]
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#0	long		0x4e54524b	MultiTrack sound data
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#0	string		NTRK		MultiTrack sound data
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#>4	long		x		- version %ld
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# Microsoft WAVE format (*.wav)
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# [GRR 950115:  probably all of the shorts and longs should be leshort/lelong]
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#					Microsoft RIFF
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#					- WAVE format
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>8	string		WAVE		audio/x-wav
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# MPEG audio.
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# C64 SID Music files, from Linus Walleij <triad@df.lth.se>
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#------------------------------------------------------------------------------
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# c-lang:  file(1) magic for C programs or various scripts
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#
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# XPM icons (Greg Roelofs, newt@uchicago.edu)
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# ideally should go into "images", but entries below would tag XPM as C source
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# this first will upset you if you're a PL/1 shop... (are there any left?)
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# in which case rm it; ascmagic will catch real C programs
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#					C or REXX program text
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#					C++ program text
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#------------------------------------------------------------------------------
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# compress:  file(1) magic for pure-compression formats (no archives)
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#
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# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.
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#
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# Formats for various forms of compressed data
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# Formats for "compress" proper have been moved into "compress.c",
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# because it tries to uncompress it to figure out what's inside.
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# standard unix compress
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# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)
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# According to gzip.h, this is the correct byte order for packed data.
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#
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# This magic number is byte-order-independent.
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#
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# XXX - why *two* entries for "compacted data", one of which is
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# byte-order independent, and one of which is byte-order dependent?
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#
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# compacted data
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# huf output
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# Squeeze and Crunch...
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# These numbers were gleaned from the Unix versions of the programs to
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# handle these formats.  Note that I can only uncrunch, not crunch, and
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# I didn't have a crunched file handy, so the crunch number is untested.
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#				Keith Waclena <keith@cerberus.uchicago.edu>
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#0	leshort		0x76FF		squeezed data (CP/M, DOS)
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#0	leshort		0x76FE		crunched data (CP/M, DOS)
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# Freeze
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#0	string		\037\237	Frozen file 2.1
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#0	string		\037\236	Frozen file 1.0 (or gzip 0.5)
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# lzh?
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#0	string		\037\240	LZH compressed data
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#------------------------------------------------------------------------------
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# frame:  file(1) magic for FrameMaker files
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#
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# This stuff came on a FrameMaker demo tape, most of which is
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# copyright, but this file is "published" as witness the following:
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#
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#------------------------------------------------------------------------------
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# html:  file(1) magic for HTML (HyperText Markup Language) docs
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#
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# from Daniel Quinlan <quinlan@yggdrasil.com>
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# and Anna Shergold <anna@inext.co.uk>
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#
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# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>
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#------------------------------------------------------------------------------
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# images:  file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
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#
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# originally from jef@helios.ee.lbl.gov (Jef Poskanzer),
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# additions by janl@ifi.uio.no as well as others. Jan also suggested
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# merging several one- and two-line files into here.
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#
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# XXX - byte order for GIF and TIFF fields?
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# [GRR:  TIFF allows both byte orders; GIF is probably little-endian]
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#
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# [GRR:  what the hell is this doing in here?]
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#0	string		xbtoa		btoa'd file
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# PBMPLUS
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#					PBM file
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#					PGM file
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#					PPM file
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#					PBM "rawbits" file
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#					PGM "rawbits" file
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#					PPM "rawbits" file
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# NIFF (Navy Interchange File Format, a modification of TIFF)
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# [GRR:  this *must* go before TIFF]
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# TIFF and friends
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#					TIFF file, big-endian
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#					TIFF file, little-endian
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# possible GIF replacements; none yet released!
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# (Greg Roelofs, newt@uchicago.edu)
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#
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# GRR 950115:  this was mine ("Zip GIF"):
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#					ZIF image (GIF+deflate alpha)
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#
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# GRR 950115:  this is Jeremy Wohl's Free Graphics Format (better):
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#					FGF image (GIF+deflate beta)
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#
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# GRR 950115:  this is Thomas Boutell's Portable Bitmap Format proposal
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# (best; not yet implemented):
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#					PBF image (deflate compression)
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# GIF
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# JPEG images
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# PC bitmaps (OS/2, Windoze BMP files)  (Greg Roelofs, newt@uchicago.edu)
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#>14	byte		12		(OS/2 1.x format)
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#>14	byte		64		(OS/2 2.x format)
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#>14	byte		40		(Windows 3.x format)
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#0	string		IC		icon
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#0	string		PI		pointer
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#0	string		CI		color icon
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#0	string		CP		color pointer
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#0	string		BA		bitmap array
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#------------------------------------------------------------------------------
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# lisp:  file(1) magic for lisp programs
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#
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# various lisp types, from Daniel Quinlan (quinlan@yggdrasil.com)
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# Emacs 18 - this is always correct, but not very magical.
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# Emacs 19
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#------------------------------------------------------------------------------
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# mail.news:  file(1) magic for mail and news
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#
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# There are tests to ascmagic.c to cope with mail and news.
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#------------------------------------------------------------------------------
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# msword: file(1) magic for MS Word files
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#
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# Contributor claims:
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# Reversed-engineered MS Word magic numbers
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#
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# disable this one because it applies also to other
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# Office/OLE documents for which msword is not correct. See PR#2608.
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#0	string		\320\317\021\340\241\261	application/msword
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#------------------------------------------------------------------------------
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# printer:  file(1) magic for printer-formatted files
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#
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# PostScript
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# Acrobat
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# (due to clamen@cs.cmu.edu)
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#------------------------------------------------------------------------------
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# sc:  file(1) magic for "sc" spreadsheet
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#
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38	string		Spreadsheet	application/x-sc
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#------------------------------------------------------------------------------
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# tex:  file(1) magic for TeX files
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#
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# XXX - needs byte-endian stuff (big-endian and little-endian DVI?)
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#
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# From <conklin@talisman.kaleida.com>
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# Although we may know the offset of certain text fields in TeX DVI
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# and font files, we can't use them reliably because they are not
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# zero terminated. [but we do anyway, christos]
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#0	string		\367\203	TeX generic font data
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#0	string		\367\131	TeX packed font data
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#0	string		\367\312	TeX virtual font data
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#0	string		This\ is\ TeX,	TeX transcript text
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#0	string		This\ is\ METAFONT,	METAFONT transcript text
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# There is no way to detect TeX Font Metric (*.tfm) files without
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# breaking them apart and reading the data.  The following patterns
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# match most *.tfm files generated by METAFONT or afm2tfm.
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#2	string		\000\021	TeX font metric data
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#2	string		\000\022	TeX font metric data
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#>34	string		>\0		(%s)
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# Texinfo and GNU Info, from Daniel Quinlan (quinlan@yggdrasil.com)
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#0	string		\\input\ texinfo	Texinfo source text
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#0	string		This\ is\ Info\ file	GNU Info text
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# correct TeX magic for Linux (and maybe more)
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# from Peter Tobias (tobias@server.et-inf.fho-emden.de)
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#
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# RTF - Rich Text Format
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#------------------------------------------------------------------------------
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# animation:  file(1) magic for animation/movie formats
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#
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# animation formats, originally from vax@ccwf.cc.utexas.edu (VaX#n8)
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#						MPEG file
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#
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# The contributor claims:
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#   I couldn't find a real magic number for these, however, this
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#   -appears- to work.  Note that it might catch other files, too,
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#   so BE CAREFUL!
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#
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# Note that title and author appear in the two 20-byte chunks
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# at decimal offsets 2 and 22, respectively, but they are XOR'ed with
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# 255 (hex FF)! DL format SUCKS BIG ROCKS.
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#
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#						DL file version 1 , medium format (160x100, 4 images/screen)
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# Quicktime video, from Linus Walleij <triad@df.lth.se>
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# from Apple quicktime file format documentation.
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4   string      moov        video/quicktime
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4   string      mdat        video/quicktime
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