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# llia_phon output module is based on the generic plugin for Speech
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# Dispatcher. It means there is no C code written explicitly for
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# this plugin, all the specifics are handled in this configuration
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# and we call a simple command line client to perform the actual
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# synthesis.
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#
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# WARNING: This is only a preliminary version and needs some more
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# work to be really useful. We plan to finish it as soon as llia_phon
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# is fixed in it's CVS.
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# GenericExecuteSynth is the shell command that should be
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# executed in order to say some message. This command must
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# stop saying the message on SIGKILL, otherwise it's useless.
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# You can use the variables $LANGUAGE, $VOICE, $PITCH and $RATE
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# which will be substituted for the appropriate value (you
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# can modify this value, see other parameters).
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# The command can be split into more lines, if necessary, using '\'.
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GenericExecuteSynth \
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"echo \'$DATA\' > $TMPDIR/llia_phon.txt && llia_phon | mbrola --f $PITCH --t $RATE \
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-e -I LIAPHON/data/noarch/initfile.lia (directory with the voice) $VOICE \
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$TMPDIR/llia_phon.txt -.au | $PLAY_COMMAND -t au - >/dev/null"
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# AddVoice specifies which $VOICE string should be assigned to
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# each language and symbolic voice name. All the voices you want
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# to use must be specified here.
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AddVoice "fr" "male1" "phoneme-file"
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AddVoice "fr" "male2" "phoneme-file"
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# These parameters set _rate_ and _pitch_ conversion. This is
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# part of the core of the definition of this generic output
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# module for this concrete synthesizer, it's not intended to
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# be modified by common users.
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# The resulting rate (or pitch) has the form:
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# (speechd_rate * GenericRateMultiply) + GenericRateAdd
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# while speechd_rate is a value between -100 (lowest) and +100 (highest)
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# You have to define some meaningful conversion for each synthesizer
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GenericRateAdd 100
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GenericPitchAdd 100
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#GenericVolumeAdd 100
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# (These values are multiplied by 100, because DotConf currently
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# doesn't support floats. So you can write 0.85 as 85 and so on.)
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GenericRateMultiply -85
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GenericPitchMultiply 100
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#GenericVolumeMultiply 50
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# If the client program can't handle floats, you will have to
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# use these two options to force integers as the parameters
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# 1 means force integers, 0 means do nothing (write floats).
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#GenericRateForceInteger 0
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#GenericPitchForceInteger 0
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#GenericVolumeForceInteger 0
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# Debug turns debugging on or off
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# Debug 0
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# DebugFile specifies the file where the debugging information
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# should be stored (note that the log is overwritten each time
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# the module starts)
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# DebugFile "/tmp/debug-llia-phon-generic"
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