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<!--============================================Application bugs worked around in this file:============================================* Various Unigine products don't use the #version and #extension GLSLdirectives, meaning they only get GLSL 1.10 and no extensions for theirshaders.Enabling all extensions for Unigine fixes most issues, but the GLSL versionis still 1.10.* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"expression, which fails to compile with GLSL 1.10.Adding "#version 130" fixes this.* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, whichfails to compile with GLSL 1.10.Adding "#version 130" fixes this.* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"expression, which fails (and should fail) to compile with any GLSL version.Disabling ARB_shader_bit_encoding fixes this.TODO: document the other workarounds.--><driconf><!-- Please always enable app-specific workarounds for all drivers andscreens. --><device><application name="Unigine Sanctuary" executable="Sanctuary"><option name="force_glsl_extensions_warn" value="true" /><option name="disable_blend_func_extended" value="true" /></application><application name="Unigine Tropics" executable="Tropics"><option name="force_glsl_extensions_warn" value="true" /><option name="disable_blend_func_extended" value="true" /></application><application name="Unigine Heaven (32-bit)" executable="heaven_x86"><option name="force_glsl_extensions_warn" value="true" /><option name="disable_blend_func_extended" value="true" /><option name="force_glsl_version" value="130" /><option name="disable_shader_bit_encoding" value="true" /></application><application name="Unigine Heaven (64-bit)" executable="heaven_x64"><option name="force_glsl_extensions_warn" value="true" /><option name="disable_blend_func_extended" value="true" /><option name="force_glsl_version" value="130" /><option name="disable_shader_bit_encoding" value="true" /></application><application name="Unigine OilRush (32-bit)" executable="OilRush_x86"><option name="disable_blend_func_extended" value="true" /></application><application name="Unigine OilRush (64-bit)" executable="OilRush_x64"><option name="disable_blend_func_extended" value="true" /></application><application name="Savage 2" executable="savage2.bin"><option name="disable_glsl_line_continuations" value="true" /></application><application name="Topogun (32-bit)" executable="topogun32"><option name="always_have_depth_buffer" value="true" /></application><application name="Topogun (64-bit)" executable="topogun64"><option name="always_have_depth_buffer" value="true" /></application></device></driconf>