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<!--============================================Application bugs worked around in this file:============================================* Unigine Heaven 3.0 and older contain too many bugs and can't be supportedby drivers that want to be compliant.* Various Unigine products don't use the #version and #extension GLSLdirectives, meaning they only get GLSL 1.10 and no extensions for theirshaders.Enabling all extensions for Unigine fixes most issues, but the GLSL versionis still 1.10.* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 usesan #extension directive in the middle of its shaders, which is illegalin GLSL.TODO: document the other workarounds.--><driconf><!-- Please always enable app-specific workarounds for all drivers andscreens. --><device><application name="Unigine Sanctuary" executable="Sanctuary"><option name="force_glsl_extensions_warn" value="true" /><option name="disable_blend_func_extended" value="true" /></application><application name="Unigine Tropics" executable="Tropics"><option name="force_glsl_extensions_warn" value="true" /><option name="disable_blend_func_extended" value="true" /></application><application name="Unigine Heaven (32-bit)" executable="heaven_x86"><option name="allow_glsl_extension_directive_midshader" value="true" /></application><application name="Unigine Heaven (64-bit)" executable="heaven_x64"><option name="allow_glsl_extension_directive_midshader" value="true" /></application><application name="Unigine Valley (32-bit)" executable="valley_x86"><option name="allow_glsl_extension_directive_midshader" value="true" /></application><application name="Unigine Valley (64-bit)" executable="valley_x64"><option name="allow_glsl_extension_directive_midshader" value="true" /></application><application name="Unigine OilRush (32-bit)" executable="OilRush_x86"><option name="disable_blend_func_extended" value="true" /><option name="allow_glsl_extension_directive_midshader" value="true" /></application><application name="Unigine OilRush (64-bit)" executable="OilRush_x64"><option name="disable_blend_func_extended" value="true" /><option name="allow_glsl_extension_directive_midshader" value="true" /></application><application name="Savage 2" executable="savage2.bin"><option name="disable_glsl_line_continuations" value="true" /></application><application name="Topogun (32-bit)" executable="topogun32"><option name="always_have_depth_buffer" value="true" /></application><application name="Topogun (64-bit)" executable="topogun64"><option name="always_have_depth_buffer" value="true" /></application><application name="Dead Island" executable="DeadIslandGame"><option name="allow_glsl_extension_directive_midshader" value="true" /></application><application name="Second Life" executable="do-not-directly-run-secondlife-bin"><option name="allow_glsl_extension_directive_midshader" value="true" /></application></device></driconf>