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# Replicate packet(s) to a home server.## This module will open a new socket for each packet, and "clone"# the incoming packet to the destination realm (i.e. home server).## Use it by setting "Replicate-To-Realm = name" in the control list,# just like Proxy-To-Realm. The configurations for the two attributes# are identical. The realm must exist, the home_server_pool must exist,# and the home_server must exist.## The only difference is that the "replicate" module sends requests# and does not expect a reply. Any reply is ignored.## Both Replicate-To-Realm and Proxy-To-Realm can be used at the same time.## To use this module, list "replicate" in the "authorize" or# "accounting" section. Then, ensure that Replicate-To-Realm is set.# The contents of the "packet" attribute list will be sent to the# home server. The usual load-balancing, etc. features of the home# server will be used.## "radmin" can be used to mark home servers alive/dead, in order to# enable/disable replication to specific servers.## Packets can be replicated to multiple destinations. Just set# Replicate-To-Realm multiple times. One packet will be sent for# each of the Replicate-To-Realm attribute in the "control" list.## If no packets are sent, the module returns "noop". If at least one# packet is sent, the module returns "ok". If an error occurs, the# module returns "fail"## Note that replication does NOT change any of the packet statistics.# If you use "radmin" to look at the statistics for a home server,# the replicated packets will cause NO counters to increment. This# is not a bug, this is how replication works.#replicate {}